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B
- bid(Player, double) - Static method in class me.EtienneDx.RealEstate.RECommand
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Bids on an auctioned claim.
- bid(Player, double) - Method in class me.EtienneDx.RealEstate.Transactions.ClaimAuction
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Processes a bid from a player.
- bidStep - Variable in class me.EtienneDx.RealEstate.Transactions.ClaimAuction
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The minimum bid increment required.
- BoughtTransaction - Class in me.EtienneDx.RealEstate.Transactions
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Represents a transaction for a claim that has been bought.
- BoughtTransaction(Map<String, Object>) - Constructor for class me.EtienneDx.RealEstate.Transactions.BoughtTransaction
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Constructs a
BoughtTransaction
from a serialized map. - BoughtTransaction(IClaim, Player, double, Location) - Constructor for class me.EtienneDx.RealEstate.Transactions.BoughtTransaction
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Constructs a new
BoughtTransaction
with the specified claim, player, price, and sign location. - BUILD - Enum constant in enum class me.EtienneDx.RealEstate.ClaimAPI.ClaimPermission
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Allows a player to build on the claim.
- buildTrust - Variable in class me.EtienneDx.RealEstate.Transactions.ClaimRent
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Indicates whether the lease grants building trust (if true) or container trust (if false).
- buyer - Variable in class me.EtienneDx.RealEstate.Transactions.BoughtTransaction
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The UUID of the buyer, or
null
if no buyer has been assigned. - buyer - Variable in class me.EtienneDx.RealEstate.Transactions.ClaimAuction
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The UUID of the current highest bidder, or
null
if no bid has been made.
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